Not having a party means there is no varying in the combat. The combat is fun at first, but ends up being a button mash fest. And, checkpoints on a boss?! THERE ARE CHECKPOINTS ON A FINAL FANTASY GAME ARE YOU KIDDING THERE IS NOTHING MORE OBVIOUS OF POOR DESIGN THAN ADMITTING YOUR BOSSES CAN'T BE DEFEATED IN ONE GO. Not having enough potions for a boss fight and having no way to replenish them prior, so I just lose the first time and then fill up my potions. Why the **** is Clive doing these type of quests? They looped in the XIV team and the skills didn't translate across genres. So many moments where I'm just thinking how hollow so much of the game feels. Press X to spread their remains in the river. What can only be described as a purposeful lengthening of the game with empty content. In fact, so much of this game feels like a bloated slog. Like any good RPG lover, I partook in the first ~10 side quests, but after realizing that they were soulless bloat, I just stuck to the main story. While I love the deep lore, by the end of the game you absolutely have watched cutscenes longer than you've played the game. This entry of the series is more focused on being a TV series than a video game. Riddled with pacing issues, terrible side quests, and a huge world that doesn't beg to be explored.
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